![]() He enjoyed the "sense of discovery" when looking around stages with the right-stick-controlled camera, exploring every area, and finding what he could interact with using the GamePad's touch screen. It received an aggregated score of 81.01% on GameRankings based on 54 reviews and 81/100 on Metacritic based on 75 reviews. Polygon declared that the game "will make you fall in love with the mine cart level", comparing some levels to a "Super Mario desert environment", and others to a "Luigi's Mansion-style ghost house". Calling it "the best Nintendo spin-off in years", Eurogamer described the game as the lead character's "proper introduction" and "the fully-realised experience that his earlier debut deserved". Treasure Tracker was well-received upon its reveal at E3 2014. After 3D World was finished in late 2013, Miyamoto found that the Captain Toad levels reminded him of one of his earlier gameplay ideas inspired by the Rubik's Cube, so he suggested they create a separate Captain Toad game. Originally, the team thought the levels could form their own game, but instead a few were included in Super Mario 3D World. The developers then realized that Captain Toad, a background character from the Super Mario Galaxy games, would fit the role due to his heavy backpack, which they reasoned would weigh too much and keep him from jumping. Director Shinya Hiratake suggested Shigeru Miyamoto to make Link from The Legend of Zelda as a playable character, but Miyamoto instructed him to choose a different one. They decided to keep the small-scale course design by eliminating jumping entirely, which also forced them to choose a player character other than Mario or Luigi. DevelopmentĮarly in the development of Super Mario 3D World, Nintendo created prototypes of various gameplay ideas, including what IGN described as small "diorama-like levels the player could twist and turn." However, when the team added a character who could jump, they realized the levels would have to increase in size. At the end of book three, Toad rushes off alone, pursues the falling Green Star in the glass pipe and enters it, setting the stage for Super Mario 3D World. As Wingo kidnaps Toadette again and goes to the watch tower, Toad climbs up to it filled with treasures and throws the summoned giant turnip at Wingo who swallows it for heavy weight and falls from the sky, freeing Toadette and the star. In book three, Wingo leaves the cave with the star, before Toadette escapes and attempts to reunite with Toad. At the end of book two, Wingo kidnaps Toadette and sends Toad flying away from the battle tower. As the game progresses, Toad and Toadette defeat Draggadon, the king of Pyropuff Peak. The game opens for both book one and two with Toad and Toadette getting the Power Star at the top of the building, until the villainous giant crow named Wingo takes the star and kidnaps either Toad or Toadette. The game makes use of amiibo: using the Toad amiibo places a "pixel Toad" in levels for Captain Toad to find, in the style of hide and seek other figurines give the player extra lives. The game makes use of the Wii U GamePad's features, as the player can touch the screen to manipulate platforms and use gyroscopic controls to aim turnips while riding mine carts. He can also use Super Pickax to clear out enemies and obstacle blocks, that is similar to the hammer in Donkey Kong. 2, he can pull up plants from the ground, which yield either collecting coins or throwing turnips at enemies. As in Super Mario 3D World, Captain Toad can also walk and run, but cannot jump while carrying a heavy backpack. ![]() Both characters can be hit once before dying, but they collect mushrooms to restore their health. ![]() The player can manipulate the camera to view around the level, which can reveal hidden areas containing bonus items. Completing the game allows players to see the link between Captain Toad: Treasure Tracker and Super Mario 3D World, and having save data from the latter or beating Treasure Tracker allows players to play four 3D World levels as Captain Toad. In the game, players control Captain Toad and his companion Toadette into safely navigating through various obstacles and reach a gold star at the end of each level. The game builds upon the Adventures of Captain Toad minigame within Super Mario 3D World, where the basic gameplay model had been first introduced.
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